
You cannot destroy a building or a settlement in one post depending on the building’s size, you must destroy it over the course of several posts.

No ridiculously over powered super-spells: anything that allows you to destroy powerful enemies in one hit or gives you a majorly unfair advantage over other players and NPCs will be considered overpowered. You may block or dodge attacks but one in three must hit you. No avoiding damage or ignoring it: You take hits, just like you dish them out. You are not the Last Dragonborn, the Hero of Kvatch, or Nazeem.ĥ: You cannot play as Divines, Daedric Princes, or other incredibly powerful entities. Do not go around annoying others because you have nothing to do.ģ: Killing or permanently injuring other people's characters is strictly forbidden, unless you have the consent of either their player or the GM.Ĥ: You are not to play as any characters established in official TES canon. Instead, find a character to talk to, or write a flashback or dream sequence. Should you find yourself bored, don't start messing around.

For he has uncovered a way to solve the problem of the Daedra, perhaps forever.ġ: Feel free to create as many characters as you want or need, but try not to go overboard with it only create as many as you can handle.Ģ: Please take this seriously. A moth priest, studier of the fabled Elder Scrolls, has sent a young aspirant on her way in search of those destined to put an end to the Daedric madness and restore the peace. There are those who will not stand idly by as Tamriel rips itself apart. These "Daedra Wars" have raged in pockets all across Tamriel for almost eight months now and things seem to only be getting worse. As Daedric Princes battle one another for souls, the empire weakens and nations use the disunity not just to fight religious conflicts but territorial ones. Together these developments have created a concoction of uncertainty, violence and unrest that has swept across Tamriel like wildfire. Be they ancient forgotten gods, Daedra or something much more sinister. A similar consequence of the Darkest Night has led many to lose their faith in the nine divines and are turning elsewhere. Going hand-in-hand with the Daedra's unusual uncertainty and desire for power comes the spiritual crisis that has recently found a grip in the hearts of mortals.

The Lau'ada invasion from beyond the void belied a vulnerability rarely seen of the Daedric Princes. The Darkest Night of last winter has shown them that their claim on the mortal realm is not as secure as they thought it once was.

The reasons as to why the Lords of Oblivion have once more taken such an active role in mortal affairs varies from Prince to Prince. A thousand little conflicts for a thousand different reasons, but chief among them is the unspoken truth that the Daedric Princes have come back to Nirn and are calling on their followers to convert souls and claim as much of the land as possible.
